Minggu, 17 April 2011

Dragon Oath

What is Dragon Oath?

Dragon Oath is a Massively Multiplayer Online Game set in ancient China during the time of the Song Dynasty in 960 AD. The main storyline of Dragon Oath is based on the mythology of the eight races of non-human deities described in Buddhist cosmology. According to Buddhism, these Demi-Gods exist on a higher plane of existence than mortals, and yet they are still bound by their passions and desires to Samsara - the cycle of reincarnation. While the Demi-Gods themselves are not the primary focus in the game, the story’s main characters are modeled after the divine races and exhibit many of their qualities.
The story of Dragon Oath revolves around an elaborate saga of complex, troubled relationships among various kingdoms and sects during China’s Northern Song Dynasty. The warring empires involved in the story are those of Song, Liao, Dali, Western Xia, and Tubo. The struggles the characters experience within their combating factions affect the bonds between themselves and their families, societies, ethnic groups, and countries. As a result, strife and conflict abound, and each player will find himself quickly pulled in to the fray. In order to survive, they will have to align themselves with one of the nine martial arts classes. Once chosen, the player’s class will foster development of uniquely powerful skills and abilities that will define the player as a true force to be reckoned with.

What does Dragon Oath have to offer?

Dragon Oath allows players to immerse themselves in a world of ancient Chinese lore, and take part in captivating quests that tell the tale of warriors and diplomats from this time period. Dragon Oath has a large emphasis on teamwork and community within its gameplay mechanics. Marriage, guilds, and blood relations all play a huge role in the overall experience of the game

Selasa, 29 Maret 2011

How to play Call of Duty 4 online without steam (Private Server)

Many people can't play COD 4 online , because it takes the steam to play online, but there are other ways to play online,and the step is...


1.You need to call of duty 4 Version 1.7 , this link for patch, patch 1.6 first,and then patch 1.7
2.Install the patch
3.After install the patch, connect to private server through ip address
4.go to the server that you want, find the ip:port in this page
5.how to connect , in the menu, open the console, type "connect" and the ip:port, for example, replace the ip:port with 65.254.48.170:28960, so the console must be "connect 65.254.48.170:28960" 
 6.Enjoy!!!!


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Senin, 24 Januari 2011

OverLord II

The impish minions of the Overlord universe haven't been idle in the two years that have passed since the first game and have emerged with a host of new tricks in Overlord II. The evil little scamps have used the time off to learn how to operate machinery, wear disguises, sail the open seas, ride mounts, and get possessed by their evil master, as well as develop an uncanny talent for attacking baby seals. These additions make Overlord II a more varied experience than the first game, and while some of the issues that hampered the original have been addressed, they haven't exactly been fixed. Overlord II retains the gleeful maliciousness of the series; thus, it's still great fun to have a small army of nasty little blighters at your disposal to wreak havoc. But because the game’s auto-targeting is still haphazard, and the minions apt to do some very dumb things, you can expect some frustration to go along with your enjoyment.


Seal clubbing--not cool. But funny.

Though the minions have evolved and you're playing as a brand new overlord this time around, the title character remains as mute and inscrutable as in the original. The game is set dozens of years after the first game, so you'll have to start your evil dominion from scratch, with the new enemy being the Roman-like Glorious Empire. The tone of the game is satirical, sharp, and more than a little silly--the elves here are portrayed as hippie environmentalists, the Empire nobles are obese snobs, and the fairies are ridiculously overendowed. Meanwhile, the soldiers act like they stepped straight out of an Asterix comic. It's all harmless fun, and while you will get to kill your fair share of cute animals, your silent, mainly charmless overlord won't really get to do anything too nasty.
Because the main character is so impassive, it's once again up to the minions to carry the charm quotient of the game. The minions are a cackling, gleeful lot of destructive slobs who are endearing in their dedication to their master, and it's a joy to watch them attack enemies, harass innocents, and act like general nuisances. You'll be well into the game before you find all four types of minions--the melee-focused browns, the flame-throwing reds, the sneak-attacking greens, and the magic-heavy blues--but when you do, you'll have a formidable miniarmy at your disposal. As overlord, you need this support because--despite your intimidating Sauron-like garb--you're no match solo for more than a few enemies at any one time. All of the heavy lifting will be done by your minions, and while you'll be able to get away with sheer force of numbers in many encounters, the toughest battles in Overlord II will require you to think hard about your minion mix and how you deploy them on the battlefield.
Initially, it can be a little intimidating to deploy your minions, and you'll need to be fairly dexterous when manipulating the keyboard and mouse. The default layout, however, is pretty easy to get used to, and is superior to the game’s console counterparts as it affords you more accuracy when directing your minions. You'll quickly get the grasp of sweeping units across the landscape, separating your minions into their respective color groups to take advantage of their unique strengths (and shield their weaknesses), and making them hold strategic checkpoints. For the most part, your minions are dependable creatures who'll find the best path to take or attack the most present danger. They can, however, still be quite dumb, which means a certain amount of micromanagement from their overlord is in order. Minions will often stop to pick up booty when there are still plenty of dangerous enemies attacking, and some are prone to aquatic suicide by trying to pick up objects close to water.
Despite their occasional brain lapses, this time around, your minions are a much more talented bunch and their most important new trait is the ability to ride different mounts. Three of the four minion types have their own specific beastie they can ride, allowing them to vastly increase their effectiveness and speed. It's satisfying to see your reds do damaging strafing runs atop their fire lizards. And breaking through a heavily shielded phalanx becomes a breeze when your browns are mounted on their wolves. Opportunities to ride don't occur too often in the game, but when they do, it's a welcome change from Overlord II's usual gameplay.


In fact, variety is one of Overlord II's most redeeming factors. At certain points in the game, the overlord will be able to directly possess an underling, giving you the chance to play from a minion's point of view. These are some of the best sequences in the game, with one highlight being a stealth mission through a heavily guarded Empire fort using your newly found greens (sort of like Metal Gear Overlord). You'll also get to control some hefty weaponry in the form of catapults and arrow turrets, as well as take on enemy ships with your own minion-rowed vessel. In some ridiculous but quite funny missions, you'll be able to disguise your minions to gain entry into heavily guarded areas. Individually, these specific events don't occur that often, but collectively, these welcome additions mean you shouldn't get stuck with doing the same thing over and over again during Overlord II's lengthy single-player campaign.
It's a pity, then, that some of the other additions don't work as well as your minion's new abilities. The game's auto-targeting is unstable, often targeting the wrong person or object. In crowded situations, it will often target fleeing civilians or large objects, completely ignoring the heavily armed opponent standing right in front of you. Even the addition of a minimap--something the first version of Overlord lacked--is a hit-or-miss affair. The minimap only shows one view, and it's a fairly close-up view of your surrounds. So while it does have markers to show your next objective or checkpoint, it's still quite difficult to know which way to go given the many twisting paths that are common in Overlord's levels. In the first game, it was easy to get lost. In this one, it's a little harder, but you'll still find plenty of instances where you won't be sure exactly where you need to be or what you need to do. These drawbacks mar what would have otherwise been a strong game, and the time you'll have fun wreaking havoc with your minions (when everything does work) edges out the time you'll spend gritting your teeth in frustration.


And there'll be plenty of fun and frustration because Overlord II has a lengthy single-player campaign that will span more than 20 hours (including most of the side quests). The game also has two-player competitive and cooperative modes, although these aren't as deep and fully featured as many modern multiplayer offerings. There are only four modes in total, with each of the modes being played on its own individual map. The most fun is the cooperative Arena, which sees you and a fellow Overlord taking on wave after wave of enemies. Online matches were a little tough to find, but what matches we did play ran smoothly for the most part, with only occasional lag.
Even though it's been only two years since the first game, Overlord II is significantly better looking than the original, especially at its top resolutions (the game can support up to 1920x1080). Environments are much more detailed this time around, and you'll find yourself in a variety of locations that include snowy passes, tropical jungles, green hills, and even the overlord's gigantic stalactite-like underground tower. The stars of the show--the minions--also look better, with their wiry, crooked frames and gaping smiles, which are strangely endearing in their repulsiveness. But while it was hard to get a great view of the world on the console versions of the game thanks to a poor camera, the PC version of Overlord II overcomes this problem to some degree, as it allows you to manually move your view by simply shifting your mouse. The default camera often struggles to afford you a good view, particularly in tight, corridor-like areas, of which there are plenty in the game, so being able to rotate the camera at your whim is extremely handy.


Your cackling minions are also voiced with gusto, adding even more twisted charm. In fact, most of the voice work in Overlord II is top-notch, with the often over-the-top readings fitting in well with the exaggerated universe of the game. The bad news is there are not enough audio snippets, which means you'll hear the same lines spoken time and again. It's funny to hear your minions adoringly squeal as they offer their ill-gotten treasure to you, but it gets grating after a little while.
Despite its annoying foibles, the entire Overlord II package adds up to a fun game that is hampered by some real issues. If you can get past the wonky targeting system and are content to micromanage your minions, then Overlord II is an ideal way to spend some of your spare time if you want to be a little evil. After all, you'd probably get arrested if you try to club a baby seal in real life.

Fable III (xBox 360)

The world of Albion is brimming with a vibrant personality that few imaginary worlds are able to match. While strolling down cheery forest lanes with a soothing melody permeating the air, it's easy to lose yourself in the fantastical atmosphere that encompasses this adventure. The quirky citizens you meet along the way are all too willing to make jokes at their own expense or send you on a ridiculous side quest that will leave you laughing at your given duties while admiring the stunning sights along the way. And it is these elements that make Fable III such an enjoyable adventure, even though the other aspects of your journey are not nearly as interesting. Subtle changes have further simplified the already uncomplicated gameplay mechanics of Fable II leaving an adventure that hardly requires any thought to complete. Streamlined combat and limited morality options make the life of an adventurer somewhat predictable, and a lack of emotional connection to any of the characters--including your dog--makes your entire journey feel slight. But even with some stumbles along this golden road, Fable III's enticing aesthetics make it a pleasure to traipse through this fairy tale land.


Whether you were a noble dignitary or colossal jerk in Fable II doesn't matter one bit in this sequel. The hero who saved Albion in the last adventure went on to become a beloved monarch, siring two children who would eventually look over the kingdom when their time came. Not all members of royalty can be blessed with a strong vision of how to lead their people into peace and prosperity, though. The oldest son of the former ruler has a case of the evils, and he is using his power as the new king to oppress the poor peasants who fall under his rule. As the younger sibling (you can choose to be a prince or princess), you flee from the castle under off-putting circumstances and must build up your own army to overthrow your power-hungry brother. There's a stronger emphasis on the story in Fable III than in previous games in the series, and there is a certain charm in meeting the various leaders throughout the city to gain allies. But the quests are structured more for a good hero than one with evil leanings; you are forced to do all sorts of nice things during your rise to power, which limits your chances to be an uncaring meanie.
The lack of choice in how the main quest plays out is disappointing, although it's possible to excuse this story conceit when you consider how it matches reality. To gain power, you must make concessions and convince people you're truly on their side; it's only after you take the throne for yourself that you can turn your back on the nice folks who supported you. That may make sense, but the lack of consequences for the vast majority of your actions makes it difficult to become invested in your choices. For instance, you can slay an entire town, murdering every adult you can find if you feel a bit bloodthirsty. But mere moments after committing such an atrocity, you can continue on with the main quests where people trust you and consider you a good person. It doesn't make any sense. Even choosing the bad option in side quests has few repercussions. In one early mission, you can choose to either kill a brood of chickens or let them live. If you spare their lives, you can bet on chicken races later. But even if you kill them all, the races are still available. The game goes so far out of its way to make sure you don't paint yourself into a corner that you rarely suffer any setback for your choices.
This lack of emotional connection seeps throughout the rest of the story. Character interaction has actually been dumbed down even from the fart-or-dance options that defined Fable II. As in the previous game, you have the choice to perform a nice or nasty greeting to any character you meet. If you're courteous, you can befriend and eventually marry that character. If you're obnoxious, though, you create many enemies. But when conversations with your date just have you whistling a song or playing patty-cake until she gives you a gift, it's hard to care one iota when she accidentally gets torn to shreds by a pack of balverines. Expressing your emotions is one of many places in which simplified mechanics have removed some of the fun from Fable II. Previously, you could perform any learned gesture at any time. Now? You're limited to a couple options, and you have to wait for the choices to cycle through after every move. This aspect of the game has the same emotional impact as what you would find in Fable II (read: none), but it's hard to even care about your dog this time around. There is never a bonding moment and you can't even heal him after battle (he never gets hurt), so he's more of a furry metal detector than a lovable friend.


It's a shame that Fable III can't conjure any deep feelings for its funny-though-forgettable characters, but that's not to say you won't be emotionally invested at all. This is a gorgeous game. The exaggerated, almost eye-popping visuals of Fable II have been subdued somewhat in the latest adventure, and it's a change for the better. Every place you travel to has its own unique look and feel, and it's an undeniable joy to scour the lands for no other reason than to take in the beautiful sights. It is the breathtaking vistas and enchanting forests that pull you in; the smog-filled sky in Bowerstone or the sandy dunes of Aurora keep you engaged. Though your heart may not twinge for the characters you meet, the stirring score does an great job of making it flutter in your chest. Fable III is happy or somber, scary or uplifting, and it pulls off these emotional changes through careful artistic design and empowering music. Walking through Albion is to walk through the pages of a fairy tale. This meticulously constructed world is so enticing to look at and so pleasing to the ear that it makes up for the lack of depth in the other areas.
Unfortunately, the technical aspects are not nearly as refined as the artistic side of things. The most glaring problem is the pathfinding. Your dog, helpful treasure hunter that he is, is awful at pointing you in the right direction. He gets stuck on rocks and trees, or he sometimes just stands near you barking instead of running off to show you where to dig. This pathfinding stretches to humans as well. When you hold a companion's hand, you would expect him to dutifully walk alongside you. But your companions also get stuck on any obstacle in their path, and these quirks can quickly pull you out of the experience. The technical issues go further than characters not being able to find their way. Textures pop in, lessening the impact of the pristine view, and slowdown crops up at inopportune times. The worst instance of frame rate drop occurs during the banal minigames. Lute Hero, pie making, and blacksmithing give you a chance to make a quick buck by tapping buttons in sequence, but it's hard to hit that blue button at the perfect moment when the game is inexplicably chugging. Characters get stuck in the ground, you get caught on ledges, and everything just feels rough around the edges. This is a beautiful game that is continually let down by the uneven framework under the hood.
The combat system is just as fraught with troubles. As in Fable II, your three core offensive abilities are mapped to three different buttons. Melee, magic, and ranged attacks require you to tap or hold the appropriate button and watch enemies die before you. Previously, you would gain separate experience orbs depending on which moves you used, but that upgrade system has been removed. This means that you have free choice in your actions--you no longer have to use ranged attacks just to build up that specific skill. However, without an incentive to use all of your powers, it's easy to ignore one or two almost entirely. And this change is compounded by a couple of issues. First of all, your magic attacks are severely overpowered. Enemies usually come at you in groups of a half-dozen or more, and the quickest way to dispose of them is to conjure an area-of-effect spell. Simple, effective, and oh so boring. Second, there's a delay when you switch between attacks that leaves you open for a retaliatory blow. There's little reason to fumble with a hammer midbattle when it's safer and more effective to quickly roll away from danger and just cast more magic.

The few minigames aren't very entertaining.

Because you don't upgrade your character directly in battle anymore, a new system is in place. You gain guild points by completing quests, killing enemies, and so forth, and you spend these on new powers. This is how you upgrade your various attacks (up to level five), unlock new gestures, and purchase new types of magic, among other things. There are also aesthetic and practical changes made to your weapons as you play through your adventure. Your hero's starting weapons (an axe, sword, pistol, and rifle) change shape depending on your actions. If you earn lots of gold, your sword may grow a gilded handle; or, if you like magic, glowing runes may be imposed on the side of your pistol. It's a neat feature that doesn't have much impact in combat, but it's a cool visual trick. More important are the attribute upgrades you can unlock for purchased weapons. If you slay 300 human enemies, then you may be able to gain money with each hit, for instance, and because these goals are clearly spelled out, it gives you something to strive for during the normally tedious combat. There is one other change to the melee that may not make it more fun to play, but it's certainly more fun to watch. Your hero randomly performs killer takedowns, and it's enjoyable to snap the necks of your enemies with your knees or pierce their hearts with your sword in a burst of brutality.
One of the strangest tweaks to the standard formula has to do with the removal of the traditional pause menu, but it's also one of the few positive changes in Fable III. Instead of being taken to a boring menu when you stop the action, you're whisked away to your sanctuary. This is a safe house that hides a few separate rooms in which you can take care of your royal duties. Duck into your wardrobe to don a chicken suit or maybe go around in just your underwear; change your weapons in your armory; go into a treasure vault that gives you a chance to ogle your wealth and marvel at your trophies; or visit a fancy co-op room that lets you check your stats and join another player's game. And in the center of these rooms is a map that lets you look down at the whole kingdom or fast travel anywhere in a snap. Because it only takes a second to warp to the sanctuary at any time (even midbattle), load times aren't a problem, and there is an undeniable pleasure in grabbing a rifle off the wall or seeing your clothes on a mannequin before you get dressed. The sanctuary is a quiet place to take a breather and a novel way to deal with item management.


It's easy to be overwhelmed by the minutia that makes up Fable III and assume that dull combat or morally limited choices bog down the entire adventure. But though they certainly make your carefree swashbuckling less exciting than it could have been, they don't derail all the fun. The sights and sounds are certainly the most obvious draw in Fable III, but this is also a consistently funny and often hilarious game. The sheer wealth of punch line victims is awesome. Once again, chickens are thrust to the forefront, but theories involving evil poultry are just the beginning of the ridiculous instances. There's one mercenary's reaction to being farted on (an unhealthy amount of puking), a clever wink at the anticlimatic final boss in Fable II, and even a jab at the expense of child labor. Few topics are off limits, but all the humor is good natured, ensuring that it delights rather than offends. And though the taunting gargoyles from Fable II have been removed, there are now 50 gnomes dotting the land. There's nothing quite like searching for a lost child and then hearing insults raining down from above until you finally find the foul-mouthed gnome and shoot him with your trusty gun. Fable III keeps up its funny facade the whole way through, and it's a huge part of why it remains so entertaining despite its problems.
Unfortunately, the bulk of the game comprises small issues. The finance system has been tweaked, which means it's more difficult to exploit, but it's not a perfect solution. You can purchase businesses and properties in Fable III, and you receive a stipend every five minutes. In the previous game, you earned money even when the game was turned off, which was a cheap way to build a fortune. Now, you have to actually be playing, so your bank grows more slowly, and you have to maintain your properties. It may not sound like much, but when you own dozens of houses, it can be a huge pain to go to each one and repair it so you can continue to reap your financial benefits. Thankfully, you can handle all of your property management using the map in your sanctuary, which means you can buy that pub you've been eyeing in the middle of battle or even evict some peasants because you feel like being a jerk. If you had the option to just "repair all," it would have made things less tedious, but at least you can't abuse the system as in the last game.


With all the side quests in Fable III, it can take more than 20 hours to reach the end. This is a marked improvement over the last game, giving you a reason to stay in this enchanting world a lot longer. And you can even play a proper cooperative game if you're pining for some companionship. You can take your hero into another player's world or, if you're the trusting type, invite another player to play in yours. The core gameplay is unchanged so don't expect any cool additions just because you have a friend in tow, but it can still be a lot of fun. Combining forces lets you dispose of those pesky enemies even quicker, giving you a chance to focus on the good elements while brushing the weaker aspects to the curb. If you're really committed, you can start a family (and even have a baby!) or enter into a property contract and share your collective wealth. If you team up with the wrong person, though, you could be bankrupt in a hurry or be stuck with a hungry brood while your friend is off adventuring, but it's all in good fun. This is a game about choices after all, so just make sure you don't unwittingly team up with someone on the evil side of the morality fence.
Fable III has issues--tedious combat, emotionally distant characters, and weak moral choices among them--but its biggest problem is Fable II. The latest adventure in Albion plays so similar to its predecessor that it struggles to establish an identity of its own. The small tweaks don't dig very deeply and the cosmetic changes are welcome but insubstantial. So, this is ultimately a really enjoyable game that will deliver a serious case of deja vu for anyone who spent time playing the last game. That's not a deal breaker, but it makes the good elements less exciting and the bad elements more noticeable. The outstanding artistic design and great sense of humor make it worth playing, but the other aspects have been streamlined to such a high degree that their simple pleasures have been lessened. While you shouldn't expect everything to run smoothly, it's a joy to be whisked away to Fable III's magical world.

Blur

Blur answers the long-contemplated question: What would happen if a speeding Renault dropped a land mine in front of a gaining Nissan at 130mph? The answer is, of course, a massive wreck, but it’s only now that Blur has merged the real-life cars from Project Gotham Racing with the over-the-top weapons more commonly found in the cartoony Mario Kart series that such questions can finally be laid to rest forever. This odd combination paves the way for an exhilarating racing experience with an absolutely relentless pace, but there is another element borrowed from a popular franchise that makes it even harder to put this racer down. An experience system similar to the one that worked so well in Call of Duty 4: Modern Warfare has been integrated into the missile-shooting, corner-taking action, giving you a healthy stream of prizes for successfully pulling off specific maneuvers. The thrilling racing does hit a couple of rough patches, though. The drifting is a little too stiff, and the level cap in single-player can be hit long before you finish up your career. But once you get a handle on the driving, nothing can slow down your fun in this exciting racer.


Despite all the fancy rewards and destructive weapons in Blur, the most important aspect is still the driving, and thankfully, it's a blast to take to the road. This is a fast-moving game where quick reflexes are paramount to success, and the controls rarely get in the way of your chance to grab the checkered flag. You can smoothly glide between competitors, dodge land mines and missiles without any worry, and take tight turns at top speeds--at least after a bit of practice. The drifting is a bit stiff, and it can take a little finesse to steer yourself around corners without slamming into the wall. This stiffness can be mitigated by selecting a vehicle with more grip, allowing you to stay fully in control when cornering at the expense of speed. But once you get a handle on the timing needed to perform a perfect drift, it's a rush to scream around corners with style.
The early portions of the single-player campaign make it easy to learn how to drive on the fly, but the challenges become stiffer once you get deeper into the game. There are 63 events to compete in, topped off by nine bosses that are none too pleased that you're trying to wrest their racing crowns from them. There are three unique event types: racing, checkpoint, and destruction. In racing, you test your mettle against up to 19 other drivers, squealing around corners and unleashing weapons to claw your way to the top. Checkpoint removes the weapons and competitors, and the game is just as fun when you're focused on the smooth driving without anything to distract you from the road. Destruction flips that idea around, forcing you to dispatch as many nameless drivers as possible before your time is up. With only three different event types, there isn't a ton of variety, but the action is so engaging and fun that it hardly matters that your overall objective doesn't change much.
A lot of the enjoyment comes from the secondary objectives you need to complete. Every action you take in Blur is tracked and tallied, and rewards are doled out when you reach certain milestones. Rewards include new cars and passive modifications, giving you plenty of control over your on-track strategy. The mods give you all sorts of additional powers to play around with, such as earning turbo boost at the beginning of every lap or equipping your car with a laser sight to make shooting weapons easier. There are also mini challenges in every event that let you earn more fans which unlocks more cars after you gain enough. Every track has a checkpoint challenge where you must drive through a series of markers within a time limit, but there are more specific challenges as well that keep the racing fresh. These include hitting opponents with a missile while you're drifting or achieving a certain high speed, and it's a blast to strive for these goals while trying to overtake the car in first place. The only strange thing is how quickly you reach the maximum fan-level limit. In single-player, 25 is the highest level available, and you can reach this long before you finish all the events. There are still other rewards to strive for, but it's disheartening to reach your fan limit and be left without levels to strive for before you reach the end of the game.


The weapons have mostly been inspired by Mario Kart, but they're well balanced and provide a satisfying way to overcome your foes. The assortment of missiles, land mines, and homing bombs are expected inclusions, but most items have multiple uses that make you strategize a bit more. For instance, your force push attack can slam a nearby enemy into a wall or straight off the course, but you can also use it as a defensive mechanism. Time your button push right, and you can destroy a missile homing in on your tailgate. Also, unlike in Mario Kart, none of the weapons are overpowered. The lightning bolt does send three electrical clouds after the pack leader, but these are easy enough to avoid that they won't drastically upset the balance. Because defense is just as important as offense, the rearview mirror is incredibly useful. You need to have eyes in the back of your head to counter offensive barrages or accurately shoot missiles backward, so you have to learn how to protect your backside while still concentrating on where you're going.

Minggu, 16 Januari 2011

CrimeCraft






Garis pertempuran telah dibentuk dan peperangan untuk memperebutkan dominasi atas jalanan dari kota Sunrise akan dimulai di CrimeCraft. Dibuat menggunakan Unreal Engine 3, CrimeCraft akan membawa pemain ke dunia masa depan yang mencekam dari kota Sunrise. Satu-satunya hukum adalah kekacauan dan untuk dapat bertahan hidup semua tergantung dari kekuatan geng dan senjata mereka. Pemain harus melakukan cara apapun yang harus dilakukan untuk meningkatkan reputasi bagi mereka selagi mereka bertarung dengan geng rival. Kuasai wilayah yang ada dan bersiagalah selalu untuk mempertahankan diri dari serangan yang mungkin datang dari segala arah. Pemain bisa meningkatkan kekuatan senjata mereka maupun performansi dari karakter-karakter anda dengan mempelajari berbagai keahlian berdagang ataupun keahlian bertarung. Jangan sampai melewatkan permainan yang menarik satu ini.

Link untuk download game ini :  http://www.crimecraft.com/download




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Rabu, 12 Januari 2011

Call of duty 4 [Pezbot] dan cara alternatif main online






Kebanyakan orang tak bisa bermain call of duty 4 online , namun ada jalan keluar ,ada 2 cara,yaitu :

1.(untuk yang jarang main online/suka main offline) download pezbot mod di http://www.moddb.com/mods/pezbot/downloads/pezbot-011p-for-call-of-duty-4,dengan Pezbot, kamu bisa bermain melawan bot seperti counter strike.

2.pertama,download patch 1.6 dulu di http://www.gamershell.com/download_27186.shtml,lalu download patch 1.7 di http://www.gamershell.com/download_28304.shtml ,patch ini untuk main online,untuk yg key cdnya asli,bisa lewat Join Server dan bisa ikut server mana aja,tapi untuk yg key cdnya yg pakai keygen, nyoba join sever,biasanya tidak muncul server sama sekali,tp ada yang saat refresh,keluar beberapa server,tapi saat join,pasti ada tulisan "Key code is in use",karena itu ,yang menggunakan keygen,hanya bisa join yang private server,untuk bisa masuk  ke private server,lihat ip:port list di http://www.gametracker.com/search/cod4/ID/,cara untuk masuk ke server, pertama ,keluarkan console,lalu ketik ip port yg ada di http://www.gametracker.com/search/cod4/ID/ , ketik connect ip:port, ip:port di replace dengan ip:port yg ada di http://www.gametracker.com/search, contoh : connect 116.0.0.103:28960 , kamu bisa lihat list di luar negeri di http://www.gametracker.com/search/cod4/, ENJOY!!!    Follow us!!!

All Points Bulletin



All Points Bulletin (APB) adalah game pertama yang dikembangkan oleh David Jones, pencipta game terkenal yaitu Grand Theft Auto. Namun kali ini game yang ditawarkan menganut sistem yang berbeda dari pada biasanya. Sebuah game MMOFPS yang berseting disebuah kota yang penuh dengan kesibukan para warganya.

Game ini cukup sederhana menceritakan pertempuran antar dua kubu, yaitu The Squads yang berjuang menegakkan hukum dikota dan The Gangs yang ingin menguasai kota dengan cara apapun termasuk menghancurkan kota sekalipun. Kisah yang sederhana ditambah dengan penggambaran artistik yang memukau, ditambah lagi dengan fitur honor yang bisa meningkatkan kemampuan kalian dalam pertempuran.

APB menawarkan sesuatu yang berbeda dan pasti menyenangkan, kini kalian tidak lagi jenuh dan bosan karena game ini akan membawa pengalaman baru bermain FPS.

  • Game ini memungkinkan kalian untuk memodifikasi senjata, pakaian, kendaraan yang kalian punya.
  • Bentuk karakter kalian sesuai dengan keinginan kalian, expresikan diri kalian sebebasnya dalam game ini.
  • Pilih salah satu faksi yang bertikai dan ikutlah dalam ajang pertempuran menegangkan sepanjang masa.
  • Bentuk komunitas kalian secara online dan dapatkan berbagai keuntungan lainnya.
 Game ini dirilis 28 juni 2010

 Video trailer :

 

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Grand Theft Auto 4


GTA 4 adalah game yang sangat tidak bisa diragukan keseruannya.Sayangnya game ini hanya di PS3, X box, dan PC.Game ini sebenarnya penuh dengan kekerasan tapi jika anda bisa menahan kekerasannya tidak apa-apa untuk bermain.Dan kami akan memberi kalian cheat supercool





Cheats :
Sementara permainan, tekan Up untuk menampilkan ponsel Niko. Sampai Tekan lagi untuk mengakses keypad. Kemudian, masukkan salah satu kode berikut untuk mengaktifkan fungsi cheat. Setelah kode telah dimasukkan dengan benar, baru "Cheats" pilihan menu akan tersedia pada ponsel Anda, di bawah "Pilihan", di mana Anda dapat mengakses cheats tanpa harus memasukkan nomor telepon lagi. Catatan: Jangan menyimpan permainan setelah mengaktifkan kode untuk menghindari masalah yang tidak terduga. Mengaktifkan beberapa cheats akan mencegah pencapaian ditunjukkan (s) dari yang diperoleh. Anda biasanya dapat hanya bertelur satu kendaraan pada suatu waktu. Setiap kendaraan yang sebelumnya melahirkan akan hilang. Namun, jika Anda menelurkan kendaraan, menyimpan permainan, dan beban lagi, Anda bisa menelurkan satu lagi dan Anda asli tidak akan hilang. Anda harus memiliki di tempat parkir di depan safehouse atau itu akan hilang sebelum Anda memiliki kesempatan untuk bertelur lain.

      
Kendali kesehatan dan baju besi

      
Dial "3625550100" pada ponsel. Jika Anda memasukkan kode ini sedangkan di kendaraan, juga akan memperbaikinya. Catatan: Ini berarti nomor telepon untuk "-555-0100 DOC". Kode ini mencegah "Dibersihkan The Mean Streets", "Finish-Nya", "One Man Army", dan "Walk Free" prestasi dari yang diperoleh.
      
Penuh kesehatan, armor, dan amunisi

      
Dial "4825550100" pada ponsel. Jika Anda memasukkan kode ini sedangkan di kendaraan, juga akan memperbaikinya. Catatan: Ini berarti nomor telepon untuk "-555-0100 GTA". Kode ini mencegah "Dibersihkan The Mean Streets" prestasi dari yang diperoleh.
      
Senjata 1 tier

      
Dial "4865550100" pada ponsel. Ini akan membuka tongkat bisbol, pistol, shotgun, MP5, M4, senapan sniper, RPG, dan granat. Catatan: Ini berarti nomor telepon untuk "-555-0150 GUN". Kode ini mencegah "Dibersihkan The Mean Streets" prestasi dari yang diperoleh.
      
Senjata 2 tier

      
Dial "4865550150" pada ponsel. Ini akan membuka pisau, bom molotov, pistol, shotgun, Uzi, AK47, senapan sniper, dan RPG. Catatan: Ini berarti nomor telepon untuk "-555-0100 GUN". Kode ini mencegah "Dibersihkan The Mean Streets" prestasi dari yang diperoleh.
      
Hapus tingkat ingin Niko

      
Dial "2675550100" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0100 COP". Kode ini mencegah "One Man Army" dan "Walk Free" prestasi dari yang diperoleh.
      
Tambahkan satu bintang untuk tingkat ingin Niko

      
Dial "2675550150" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0150 COP".
      
Spawn Annihilator polisi helikopter

      
Dial "3595550100" pada ponsel. The Annihilator dipersenjatai dengan roket. Catatan: Ini berarti nomor telepon untuk "-555-0100 FLY". Kode ini mencegah "One Man Army" dan "Walk Free" prestasi dari yang diperoleh.
      
Spawn cognoscenti

      
Dial "2275550142" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0142 CAR".
      
Spawn Comet

      
Dial "2275550175" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0175 CAR".
      
Spawn FBI Buffalo

      
Dial "2275550100" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0100 CAR".
      
Spawn Jetmax

      
Dial "9385550100" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0100 WET".
      
Spawn NRG-900

      
Dial "6255550100" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0100 MBK".
      
Spawn Sanchez

      
Dial "6255550150" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0150 MBK".
      
Spawn SuperGT

      
Dial "2275550168" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0168 CAR".
      
Spawn Turismo

      
Dial "2275550147" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0147 CAR".
      
Perubahan cuaca dan kecerahan

      
Dial "4685550100" pada ponsel. Catatan: Ini berarti nomor telepon untuk "-555-0100 HOT".
Kode berikut memerlukan "The Lost Dan Damned" bonus download konten:

      
Spawn Burrito

      
Dial "8265550150" pada ponsel.
      
T Double Spawn sepeda

      
Dial "2455550125" pada ponsel.
      
Spawn Hakuchou sepeda

      
Dial "2455550199" pada ponsel.
      
Spawn Hexer sepeda

      
Dial "2455550150" pada ponsel.
      
Spawn Inovasi sepeda

      
Dial "2455550100" pada ponsel.
      
Spawn Slamvan

      
Dial "8265550100" pada ponsel.

Baca lebih lanjut: http://www.cheatcc.com/xbox360/grandtheftauto4cheatscodes.html # ixzz1Ap4rrbOX Di bawah Lisensi Creative Commons: Attribution Non-Komersial No Derivatif 


 banyak juga yang membuat mod untuk GTA 4,contoh mod : Bodyguard mod,skin selector mod , dll
bisa cari mod untuk GTA 4 di:
http://www.gta4-mods.com/
http://www.gtainside.com/
http://www.gtagarage.com/
http://www.thegtaplace.com/
dan mungkin masih banyak lagi.....


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Selasa, 11 Januari 2011

Call Of Duty 4 : Modern Warfare

CALL of DUTY 4 :  game ini memakai persenjataan yang modern dalam game ini, pastinya game ini lebih bagus dari pada Call Of Duty lama karena grafiknya lebih bagus dari call of duty lama,

video(episode Game Over,saat disuruh membunuh imran zakhaev dgn pistol M1911 ,ternyata yg membunuh imran zakhaev bkn Soap MacTavish,tetapi Pvt. Bartlett,Pvt. Bartlett seharusnya mati ditembak tentara yg ada di sebelah kiri imran zakhaev)  :







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cheats CALL of DUTY modern warfare 4 :





sbelum main,keluarkan console lalu ketik thereisacow 1337
give all Access All Weapons
god God Mode
noclip No Clipping Mode
notarget Enemies Ignore You
give ammo Full Ammo
jump_height # Adjust Gravity Default = 39
timescale # Adjust Time Default = 1.00
cg_LaserForceOn 1 Add Laser Sights to ALL Weapons
demigod God mode but screen still shakes
ufo Same as noclip?
r_fullbright Easier to see things
cg_drawGun Removes Your Gun
cg_fov Zoom with any Gun
player_sprintSpeedScale Set player's sprint speed
kill Kill player
cg_laserlight 1 To draw the light emitted from the laser
take ammo Removes your ammo
take all Removes all your guns and health
 sf_use_ignoreammo 1 Allows you to shoot without reloading.  

Senin, 10 Januari 2011

STARCRAFT II

STARCRAFT II : Game online maupun offline, model strategy cocok untuk orang yang suka bermain Future Strategy Wars fitur-fitur lebih lengkap dari pada STARCRAFT I, yang hanya bisa upgrade-upgrade biasa dan grafik yang tidak begitu jelas, kami bisa membantu anda dengan cheats tsb:   
God modeterribleterribledamage

5
million credits in single player campaignwhysoserious

5,000 gasrealmendrilldeep

5,000 mineralsstroaksmolts

5,000 minerals and gassmoldersbolds

+1 weapon, armor, and shield upgradeiamironman

Extra research pointswapboinkers

Fast buildbasestarsprimative or reversingnazaire

Fast healfsbcomunicacion

Units do not cost resourcesmoredotsmoredots

Disable fog of warsawnoutofmemory

Disable ability cooldownhanshotfirst
Disable food and psi requirementmintmansoperator

Disable tech requirementssosayweall
Disable time of dayqrotero

Disable defeat conditionsypoonsvoicemail or nevergiveupneversurrender
Disable victory conditionstyuhasleftthegame

Win current gamecmethodfeedback

Lose current gamecadeasygoin

Unknown resources grantedjaynestown

Unknown resources granteddzmhairspring

Mission graph dialog selectablelyingpect

Cinematics menueyeofsauron
UNN broadcast menufurabranchery

Play the "Terran Up The Night" songoverengineeredcodpiece



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Minggu, 09 Januari 2011

Blog ini akan memberi info tentang game online dan offline, dan akan membantu anda dengan tips&trick yang akan kami berikan......(masa percobaan)
Selamat Datang di web kami